Ghost
This is one of a series of shots. It took a little over a day to make.
The basic work was background filling and character roto. The dissipated dynamic effect was mainly achieved by using noise and mask to create a gradual dynamic. The rest of the light effects were mainly achieved by superimposing materials.
Raining
These contents are part of the rain series of shots in this drama. It takes about two days to complete around ten shots.
The rainy day content is mainly about the overlay of materials with different details. It roughly includes the rain layer, fog layer, water drop layer, and individual groundwater splashes in front and behind the characters. Then it is to adjust the feedback of raindrops to light. Due to time constraints, this series did not make water splash details on the clothes.
Tattoo Removal
This short shot simply erases the tattoo on the actor's arm. It mainly uses rotopaint and copycat to remove the tattoo. Overall, it doesn't take much time, about a little over two hours.
DUst/Time freeze
This is a single shot, mainly made around the atmosphere.

The dust is roughly divided into front and back layers, and the halo is also front and back layers. The main thing is to make the halo movement and brightness match the actor's movements.
Vessel
This clip was taken from the entire fight sequence, and it was necessary to add some energy effects on the actors' blood vessels.
The main thing in production is to match the relationship between the blood vessels and the arms, and the second is to distinguish the primary and secondary details of the blood vessels.
BTW, this is the result that the lead finally decided on. I personally prefer my first general draft.
For this first draft, I personally prefer a more biological feel. 
The light spots under the skin and different blood vessel details give it a more energetic feel. In the end, I gave up on further optimization from this version because of the user group's preferences.
Wolf
This part was taken from a whole scene of actors transforming after fighting. 
The animation was made by a colleague. My tasks here included picture rhythm, Blood, CG rendering, and compositing. Strictly speaking, the whole production took about three or four days in total, including rendering.
The hands were tracked in Nuke and then transformed in Houdini. The blood was also done in Houdini. The final transformation of the person was done in Nuke.
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